Set in a futuristic Earth, the story revolves around a teeming metropolis in 2215, (New Boise 3 or simply known as Centropolis) , a man named Ewen, and an alien invasion. Ewen deals with food provisioning for his city in a time where supplies have to be managed very carefully. The lands around have been vastly depleted, good soil is rare and the environment is defiled due to pollution. On a seemingly average day, Ewen departs the city for his old family home, a traditional farmhouse on the outskirts in an area lush with wheat fields. His vehicle breaks down, and after failing to reboot the system that runs it, Ewen sits in the mists contemplating his options. Little does he know, he is being watched... and little does he know that his life is about to change... forever.
All songs ©Supersonic Tartan Death Machine 2015.
released May 1, 2015
This massive project was being conceptualized in late 2014. The storyboard for the concept album was finalized in mid January, so that I would have plot items to create music for, in February. I actually managed to have 15 songs completed in 15 days. After a long break, I took to this with fresh ears and re-mixed and mastered every single track.
Music-wise, it is avast array of celtic, electronic and alt-rock sounds. At times there is a story to be told, and it is done through narration or song. Unlike the STDM FAWM album of 2014, the tone is here is slightly more serious; it shifts between guitar rock anthem, synth laden soundscapes, traditional Celtic forms, long movie soundtrack-style compositions, and almost folkie ballads with chameleon coolness...
Jeff McCarthy: vocals, great highland bagpipe, irish whistles, Scottish small pipes. Story, scoring, composition and arrangement of all tracks.
Features Special Guests
•Martin Neuhold: guitars on Track 1
•Colin Powell: guitars on Track 4
•Guy Mauseth: bass on Track 4
Apps: everything hangs on my DAW of choice, the simple yet elegant GarageBand for iOS. All sounds processed and produced and mastered for most part in iOS. Logic Pro X was used to save some time on the mastering end as well as Audio Mastering. Many of my organic sounds (pipes, whistles and voice) will enter into play recorded straight into GB, using a ZOOM H6 recorder with an iRig HD digital interface.
I use Inter-App Audio and/or Audiobus to add a variety of sounds and sound effects from instrument apps, including Figure, Guitarism, KORG Gadget, Animoog, Crystalline, Egoist, Elastic Drums, Photosphore Synth, Mitosynth, Thumbjam, Impaktor, Beatmaker 2, Looptical, Beattime, SunVox, Swoopster, THOR, Samplr, Toc & Roll *wink* and others.
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